rpgtitle4.gif (14330 bytes)

Xon Gaming
http://www.anzwers.org/free/fasa

Parts List - Page 1

Last updated on 08/14/11

Goto Index
Goto Page 2 Games and Rules Supplements (Continued) / Deck Plans
Goto Page 3 Adventures and Rule Supplements
Goto Page 4 Adventures and Rule Supplements (Continued)
Goto Page 5 Ship Recognition Manuals / Playing Aids
Goto Page 6 Magazine Index
Goto Page 7 Miniatures and Miscellaneous Info


soft cover books

PAGE 1 - Games and Rules Supplements
  • 2001 Star Trek The Role Playing Game (First Edition)
  • 2001D Star Trek,The Role Playing Game: Deluxe Game (Second Edition)
  • 2002 The Klingons Box Set (First Edition)
  • 2002 The Klingons (Second Edition)
  • 2003 Star Trek II Starship Combat Simulator
  • 2003 Star Trek Starship Tactical Combat Simulator
  • 2004 Star Trek The Role Playing Game: Basic Game (Second Edition)

GAMES and RULES SUPPLEMENTS

 

2001 Star Trek The Role Playing Game (First Edition)

fasa2001-1box.jpg (15241 bytes)

fasa2001-1a.jpg (16112 bytes)

fasa2001-1b.jpg (14641 bytes)

Box Top

Rule Book

Adventure Book

fasa2001-1inside.jpg (42112 bytes)
Latest printing shown

ISBN#: 0-425-06671-1
Release Date: See below
Printed: Berkley Pub Group and
Patch Press Inc.

This game was most likely released before Feb 1983. The color back box set probably game before Aug 1983

Space... the final frontier. These are the voyages of the Starship Enterprise. Its five-year mission; to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before...

Assume the identity of your favorite Star Trek character(or one you make) and become part of the voyages of the Starship USS Enterprise(or any other Constitution class ship). You will control your character's every thought and action as you lead him through one futuristic adventure after another. You will be facing the new challenges and unknown dangers of the final frontier. You will be the one who is forced into life or death situations which will require every ounce of your cunning and intellect as you experience all the excitement of Star Trek.

Star Trek: The Role Playing Game is a sophisticated game of strategy and interaction, whose only limits are those of your own imagination. The game includes a complete set of rules which create the world of Star Trek, and provide a framework in which players can interact, explore, fight, eat, sleep, or do anything else imaginable. Every facet of the Star Trek saga can be developed and explored. New races, civilization, and problems can be created, and exciting new puzzles can be solved. It is all upto you!

FASA introduced its first edition of STAR TREK: The Role Playing Game (FASA product #2001) in 1983. After the TOS Series, Animated Series and two Star Trek Movies where made. This core game gives you the real feeling of being in the TOS Era Universe.

Contents as follows:

  • 128-page, two color Basic Rulebook with Starship Combat included. Return to the beginning of the final frontier with the crew of the classic Enterprise commanded by James T. Kirk! This core rulebook contains everything you need to explore strange new worlds, to seek out new life and new civilizations, and to boldly go where no man has gone before. All of the rules needed to create and play a Star Fleet character.  Rules for man-to-man combat, starship combat, planetary generation, and alien character and culture generation are also included.  This book is heavily illustrated with photographs from the TOS TV series. Character Sheet in book.
    Chapters:
    • Table of Contents
    • Introduction
    • Glossary
    • Player Character Races
    • Familiar Characters
    • Non-Player Character Races
    • Creating Player Characters
    • Character Sheet
    • Skills and Skill Levels
    • Combat and Tactical Movement
    • Medical Aid and Recovery
    • Equipment
    • Weapons
    • Planetside Adventures
    • New Life and New Civilizations
    • UFP Historical Update
    • Starship Combat; Full System and Simplified System (Role Playing Style)
    • Encounters in Space
    • Starship Data
    • Gamemaster Hints and Suggestions
    • Designer's Notes
  • The 48-page Introductory Adventure Book  Includes three separate adventures:
    • Ghosts of Conscience - A top secret rendezvous in a time-space interphase
    • Again, Troublesome Tribbles - A routine mission runs into a few old friends. Includes 4 pages of pull-out Gamemaster and Player Combat Panels for Mission Class Courier; Science, Helm, Navigator, Engineering.
    • In the Presence of My Enemies - A race against the Klingon Empire to sign a new planetary system to the Federation.
    • A 17 flipped page Ship Recognition Handbook Chapter featuring descriptions of the Constitution class and D-7 class deck plans. With details on history, ship components and ship profiles.(This chapter is printed so the back of the book is actualy the cover for this chapter)
       
  • 80 page a 1/4" square grid overlay Deck Plan Book(Blue pull apart book):  Scale: 1 inch = 6 meters
    • Klingon D-7 Plans, 6 double sided sheets 11" x 17"
    • Enterprise TOS, 9 double sided sheets 11" x 17"
  • Several Ship Combat Panels used with the starship combat system(part of Blue pull apart book), 7-page Full Player and 9-page Gamemaster types:
    • 6 Full Players' Combat Panels - for the Constitution Class; Helm Display, Communications, Engineering (2pages), Science, Navigator. (three 11x17 single sided sheets (engineering has it's own 11x17 sheet)
    • 8 Gamemaster Combat Panels(white pages) - for the D-7/D-7A  Klingon TOS Battlecruiser, Gorn TOS Cruiser, Romulan TOS Bird of Prey, Orion Blockade Runner, Tholian Spinner Class and Various Federation Ships; Nelson Class Scout, Larson Class Destroyer, Loknar Class Frigate. (two folded 11x17 sheets, front and back printed with 4 ships per sheet with a total of eight different ship types)
  • Starship Combat Hex Grid:  22.5" x 33"  (Small 5/8" Hexagon) Black sheet with blue hex lines. Not numbered

 

  • 112 Illustrated double-sided counters: (Square, 1 sheet) - Distributed only with early printings.
    • One side of each counter is for starship combat
    • The other side of each counter is for man-to-man combat
    • 14 Blank counters

 

  • 224 illustrated counters: (Square, 2 sheets)  - Distributed only with the later printings with color photos on back of box.
    • 112 for use with the starship combat system
    • 112 for use with man-to-man combat.

 

  • Starship Combat System Counters
    • Romulan Quick Panel Counters (brownish)
      • (3) Weapons Dam.  - one for each weapon damaged.
      • (1) Sup. Dam. - one for each superstructure damage.
      • (1) Engine Dam. - one for each engine damage.
      • (1) Move
      • (6) Deflector - one for each active shield
      • (6) Deflector Dam. - one for each damaged shield.
      • (3) Ship Counters
    • Klingon Quick Panel Counters (yellow)
      • (3) Weapons Dam.  - one for each weapon damaged.
      • (1) Sup. Dam. - one for each superstructure damage.
      • (1) Engine Dam. - one for each engine damage.
      • (1) Move
      • (6) Deflector Up (white on blue)
      • (6) Deflector Damaged (white and red)
      • (4) Ship Counters
    • Gorn Quick Panel Counters (green on black)
      • (3) Weapons Dam.  - one for each weapon damaged.
      • (1) Sup. Dam. - one for each superstructure damage.
      • (1) Engine Dam. - one for each engine damage.
      • (1) Move -
      • (6) Deflector - one for each active shield
      • (6) Deflector Dam. - one for each damaged shield.
      • (3) Ship Counters
    • Master Helm Counters
      • (1) Current Speed
      • (1) Movement Points
      • (2) Photon
      • (6) Phaser
      • (4) Communications
    • Master Science Counters (white on blue)
      • (1) Sensors
      • (1) Superstructure damage.
    • Master Engineering Counters (red)
      • (1) Impulse
      • (2) Warp
      • (1) Total Power
      • (1) Weapons
      • (1) Deflector
      • (1) Move
    • Master Navigation Counters
      • (1) Tractor Beam (white)
      • (6) Deflector
    • Starfield Map Counters
      • (1) Sun
      • (4) Planets
      • (1) Asteroid
      • (1) Asteroid Field
      • (1) Tholian Starship Counter (purple)
      • (3) Orion Starship Counters (white on black)
      • (7) Federation Starship Counters (blue on black)

Starship Counters Notes:
Quick Panel; There's 3 Ship Counters Given, but not enough panel counters to go around.
Single Tholian Counter; Should have had 2 counters instead 1, to make the pair web-spinner work.
Other races; You have to reuse counters for the miscellaneous governments.
Counter Designs; The use and graphic designs of the counters are not explained in the book.

  • Man-To-Man Combat System Counters
    • (yellow)
      • (14) Starfleet Command Personal
      • (6) Command Fusion Klingon
    • (tan)
      • (15) Fusion Klingon Personal
    • (blue)
      • (14) Starfleet Medical Personal
    • (green on light green)
      • (7) Gorn
    • (red)
      • (14) Starfleet Engineering Personal
    • (tan on white)
      • (6)
    • (dark brown on white)
      • (12)
    • (dark purple on light purple)
      • (14)
    • (green)
      • (4)
    • (pink)
      • (4)
    • (olive)
      • (2) Orion Slave Girls

 

  • Two 20-sided dice (0-9 Twice) or is (1-10 Twice?) I think this was before true d10's where made.
  • FASA Catalog 1983-1  : stapled spine 8 page preview of upcoming games. (printed 1982)

 

Note: FASA briefly sold the rulebook(2001A) separately as well without game pieces and parts.
Star Trek: Basic Rule Book (FASA Games)
Publication Date: June 1, 1984
Binding Paperback
Manufacturer: Berkley Pub Group
ISBN: 042506672X
Note: This may be the equivalent book that came from the 2nd or 3rd printing of the box set.


   

 fasa2001-1inside2.jpg (12062 bytes)
fasa2001-1inside3.jpg (12057 bytes)
fasa2001-1inside4.jpg (11346 bytes)

1st Edition RPG Starship Data Stats and Descriptions

  • Constitution Class Hvy. Cruiser
  • Klingon D-7 Battlecruiser
  • Nelson Class Scout
  • Larson Class Destroyer
  • DERF Class Survey Ship
  • LOKNAR Class Mdm. Frigate
  • Gorn Cruiser
  • Romulan "Bird of Prey"
  • Tholian Spinner Class
  • Orion Blockade Runner

 

  fasa2001-1aback.jpg (13992 bytes)  
  Back Cover of Core Rule Book  
fasa2001-1part3.jpg (24889 bytes) fasa2001-1part1.jpg (18084 bytes) fasa2001-1part2.jpg (23147 bytes)
Character Sheet Gamemaster Combat Panels Constitution Combat Panels

     

About the back of the box: There are three different box backs, we think there where some printing errors that where fixed with each box difference such as paragraph errors, copy and paste errors and pages out of order. The adventure book also had similar errors corrected in later printings.

The early printings had black and white images.

fasa2001-1boxbk2.jpg (20730 bytes)At some point one of the pictures ( K-7 ) was covered with a copyright sticker in the lower left.

fasa2001-1boxbk.jpg (19990 bytes)On the later printings many pictures where changed and color was added, also a single content picture in the center bottom was added. Ultimately this new set of colorized pictures where reused for the 2nd Edition rules box backs. Note: The extended copyright info is now included in the text block.

 

Starship Combat (SC) Rules note: At the time of the first edition release, the first installment of the Starship Combat Rules (SC) was introduced. These rules are the original and a "abbreviated system"  when compared to the "Command & Control" rules found in the later released Starship Combat products.

This old system (SC) generally supported upto 12 players, 6 on each side with a maximum of two separate ships(you can reduce the number of players perside by having each player handling more than one panel.) The players would each represent a station on the bridge. Instead of a tactical board game, the role playing combat system offered players the chance to sit at "consoles" for the various bridge stations and perform their duties by allocating power to various systems, setting course, activating the shields, and firing weapons. The Gamemaster then used a Simplified System to represent other ships. Which basically is a "Master Control Panel" which is found in later released Starship rules. The Simplified System is usable by the players if they wish, particular if a single player controlled one or more ships.

The Starship Combat System(SCS) was revised three times to ultimately become the 4th installment of Ship Combat Rules; 2003 Star Trek Starship Tactical Combat Simulator.

This box is an Officially released personally autographed copy of the game. Notice the gold round sticker on the cover of the box. The book inside is signed on the inside front cover.
As far as I know only Walter Koening & James Doohan signed some box sets. These are the later printings where the back half of the box is in color.

 

 

2001D Star Trek, The Role Playing Game: Deluxe Game (Second Edition)

  fasa2003A-STSTCS.JPG (11927 bytes)
Box Top   STCS Rule Book
#2003A

fasa2001-2book1.jpg (15702 bytes)

fasa2001-2book2.jpg (16010 bytes)

fasa2001-2book3.jpg (15936 bytes)

Starfleet Officers'
Manual

Cadets' Orientation Sourcebook

Game
Operations
Manual

(1986) ISBN: 0-931787-01-7
In STAR TREK: The Role Playing Game, each player assumes the identity of a character in the STAR TREK universe. While controlling the actions of his character, the player leads him through one adventure after another, facing new challenges and unknown dangers. Each game is an ever-changing story as players solve near-impossible puzzles, complete dangerous missions, or simply battle to survive. Rules cover all aspects of roleplaying planetside adventure. The game may be played by 3 or more people. ages 12 to adult. This may have also been printed in 1987.

Classic Trek from the original TV show. Play as a member of the USS Enterprise NCC-1701 or design your own Starfleet Officer for use on any ship, and design your own further adventures. Provides ground based missions.

Now you can join the USS Enterprise; all that you need is right here.

Includes:

  • Star Fleet  Officer's Manual -This 40-page book contains information on how to play the game. With it, you can create and train your own Star Fleet Officer as well as direct his actions in ground-based adventures. Included are an introduction and a glossary for players new to role-playing games.(info includes what defines characters, how to create characters, and how to play them in the game, skills, etc.)
  • Cadet's Orientation Sourcebook - This 80-page book contains information about the STAR TREK universe. It includes illustrated Sections on the races and governments in the known universe, as well as photo-illustrated sections on the organization and equipment of Star Fleet. For players new to STAR TREK, there is a time line of events and a glossary of STAR TREK terms. Players can choose from 6 races for their characters- humans, Andorians, Caitians, Edoans, Tellarites, and Vulcans. Info given also for Gorn, Klingons, Orions, Romulans, and the Tholians. Character Info given for Enterprise major crew, and even some other characters like Sarek, Harcourt Fenton Mudd (Harry Mudd) , and Kahn Noonian Singh.
  • Game Operations Manual - This 48-page book contains all the information necessary for designing and running games. It has sections on designing adventures and presenting them to players. There are sections on judging character generation and actions planetside and in space. All types of tables, etc.
  • 2003 Star Trek Starship Tactical Combat Simulator (This was the last Starship Rules developed and printed) Included with the latest printing of the 'Deluxe Game.' Also the description on the back of the deluxe box says "Starship Combat Role Playing Game" referring to an earlier version, FASA didn't change the text to read for the STCS once they updated the included contents, a 1988-89 FASA Catalog does indicate that the Starship Tactical Combat Simulator is included.

  • See 2004 Star Trek, The Role Playing Game: Basic Game (Second Edition) for what's NEW and EXPANDED in the Second Edition.
  • See 2003 Star Trek Starship Tactical Combat Simulator for what's included and its REVISED and EXPANDED rules.

 

 


This is an early "Deluxe Game" printing ( maybe late, third quarter of 1985 ) as it bares the old style fasa logo on the front. The new "rectangle" FASA logo style didn't appear until close to 1986, and this printing included the 2006 Star Trek III Starship Combat Role Playing Game, the single book version (2 edition.)


The Copyright Block: On the back of the Box (just above) note the shape of the text block paragraph, Its longer than what is on the 86/87/88 printings. (shown below)



Copyright Block of 86/87/88 printings. These later printings all included the old FASA logo on the back (pre-1986 logo). Yes there is an old FASA logo on the back of the 86/87/88 print while there's the new FASA logo on the front. (see up above on the Box Top)
 

 

fasa2001-2boxback-limited.jpg (18601 bytes)
There is a very early 'Deluxe Limited Edition' version of this box set. Notice the older fasa logo on the front and the FASA #2001 in the top right is white. Note, the side of the box only says "Deluxe Game", without the "Limited" text (not shown).
This may have been printed for (mid 1984 and early 1985). Printing done by; Contemporary Books, Inc. The same ISBN as the later printings shown up above NOTE: On the back of all the Deluxe boxes the ISBN number is on the LEFT bottom corner instead of on the right as on the Basic Box Set.

fasa2001DL-deluxe limited BoX Text Block.jpg (28689 bytes)
#2001 Deluxe Limited Edition Box Text Block
SPECIAL LIMITED EDITION
The special limited edition contains a complete set of deck
 plans for the USS Enterprise and a Klingon D-7
Battlecruiser. Also included are three introductory
adventures (missions) to start you on your voyages into
the final frontier.

Full Contents:

  • Star Fleet Officer's Manual (40 pages)
  • Cadet's Orientation Sourcebook (80 pages)
  • Game Operations Manual (48 pages)
  • Adventure Book/Ship Recognition Handbook (56 pages) -The Same book that comes with the 1st Edition Box Set.
  • The Federation Constitution and Klingon D7 Deck Plans -The Same plans that comes with the 1st Edition Core Box Set.
  • Full Constitution Combat Panels and Gamemaster Combat Panels -The Same book that comes with the 1st Edition Box Set.
  • The 2006 Star Trek III Starship Combat Game (1st edition) was included. - 5 book version. See part#2006 for more contents.
  • Two Dice. (2d10, 0-9 marked once) I believe FASA started packaging modern d10 dice with their 2nd Edition game.

fasa2001-2box-limited-pic.jpg (21642 bytes)
Picture on back of the Limited Edition

 

 

2002 The Klingons Box Set (First Edition)

  fasa2002-1box.jpg (16444 bytes)  
  Box Top  
fasa2002-1a.jpg (21770 bytes)

fasa2002-1b.jpg (21317 bytes)

fasa2002-1c.jpg (22394 bytes)

Rulebook

The Natural Order

Intrusion

(1983)64 pages ISBN: 0-425-06954-0

This boxed set provides all the information necessary to create and play a Klingon character. A detailed overview of Klingon culture, society and military and political objectives.

"And though I had slain a thousand foes less one, The thousandth knife found my liver; The thousandth enemy said to me, Now you shall die,Now none shall know." And the fool, looking down, believed this, Not seeing, above his shoulders, the naked stars, Each one remembering."

It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Find out why, and find out hundreds of other fascinating facts about the Klingon Empire in this expansion set.

More than a supplement, this set provides not only a complete creation system for Klingon player characters, but a complete set of rules and background sourcebook, complete technological, cultural and physiological background of Klingons and their society. Even if you don't play Klingon characters, you'll want this material for your Star Fleet-based campaigning.

Strap on your disrupter pistol, and be sure to watch your back! You have been selected for training as an officer in the most powerful military machine in the know galaxy. The life is hard, but the potential rewards are limitless. All you need is courage, a bit of ruthlessness, and this expansion set.

This book covers the following information: Character Generater, Skills and Descriptions, Physiology and Medical Aid, Equipment and Weapons, Planetside Adventures, History, Structure and organization of the Klingon Empire, Imperial Naval and Marine Ranks, Organization of the Imperial Klingon Forces, Shipboards Systems, Starship Combat, Gamemaster Notes, a short Klingon Epithets, Designer's Notes.

These 1st edition rules mainly focus on Imperial Marines. It only hints on adventuring rather then going into details. May be used to create games where Klingon crews are the focus of the action, or may be used to flesh out Klingon opponents for your Starfleet characters.

- Klingon Character Creation
- Skills
- Physiology and Medical Aid
- Equipment and Weapons
- History, Structure and Organization of the Klingon Empire
- Imperial Naval and Marine Ranks
- Starship Combat
- and more

Includes:

  • The Box
  • 64 page Rulebook
  • 2 Adventure Pamphlets, "The Natural Order" at 16 pages(Including cover) - the crew is directed to investigate civil disturbances on an Imperial Agricolony.
  • and "Intrusion" at 4 pages(Including cover) - the crew capture a small Romulan landing party.
  • A 20 page Form and pull out book of bridge panels for use with #2001 Star Trek, the Role Playing Game (First Edition)  Starship Combat, Includes;
    • 12 Full Players' Combat Panels - Helm D-7A, Helm D-7M, Communications D-7A, Communications D-7M, Engineering D-7A(2pages), Engineering D-7M(2pages), Science C D-7M, Science C D-7A, Weapons Officer D-7M, Weapons Officer D-7A, Navigator D-7M,   Navigator D-7A
    • 3 Generic Full Player Combat Panels - For Helm(new layout), Weapons Officer (new bridge station) and Weapons Tracks System Panel/"Weapon Type and Bearing" Panel
    • 3 Gamemaster Combat Panels - For Consitution, Enterprise and Reliant Class Ships.
  • 112 Color Counters, Klingon Characters and Starship Combat Markers. (some sets came with 14 blank counters)

 

  • Starship Combat System Counters
    • Master Navigation Counters
      • (1) Tractor Beam (red on white)
      • (6) Deflector (red,blue on white)
    • Master Helm Counters (white on black)
      • (1) Current Speed
      • (1) Movement Points
    • Master Engineering Counters (red on black)
      • (1) Impulse
      • (1) Warp 1
      • (1) Warp 2
      • (1) Total
      • (1) Weapons
      • (1) Deflector
      • (1) Move
    • Master Weapon Officer Counters (red on black)
      • (1) Photon Forward
      • (1) Photon Rear
      • (4) Phaser
    • Master Communications Counters (white on red)
      • (1) 0
      • (1) 00
      • (1) 000
      • (1) +
    • Master Science Counters (white on red)
      • (1) Sensors
      • (1) Superstructure damage.
    • Starfield Map Counters
      • (1) Sun (yellow on black)
      • (2) Planets (red on black)
      • (2) Asteroid Field (white on black)
      • (2) Federation Starship Counters (blue on black)
      • (20) Klingon Starship Counters (red on black)

 

  • Man-To-Man Combat System Counters
    • (brown)
      • (7) Imperial Race Officers
    • (yellow)
      • (11) Human Fusion Officers
      • (2) Female Human Fusion Officers
    • (dark orange)
      • (2) Female Imperial Race Crew
      • (2) Female Imperial Race
    • (dark yellow)
      • (4) Romulan Fusion Officers
    • (red)
      • (10) Imperial Race Crew
    • (dark tan)
      • (4)  Romulan Fusion Crew
    • (light tan)
      • (3) Nobles
    • (dark brown)
      • (3) Admin. & Tech
    • (yellow)
      • (4) Imperial Race Marines
    • (orange)
      • (4) Human Fusion Marines

       

  • FASA Catalog 2 1983

fasa2002-1ed.jpg (30952 bytes)


First Edition Starship Combat (SC) Rules Update:
These NEW rules update #2001 Star Trek, the Role Playing Game (First Edition)  Starship Combat  and 2204 Ship Construction Manual (First Edition).

  • -Update One: Theres a new bridge position and player for Klingon ships, the Weapon Officer. Also weapon control is moved from the Helmsman. To support these NEW rules, two special Klingon Panels have been made.  Weapon Officer and a simplified Helmsman Display. Also included are NEW Generic Panels that allow the preparation of full player combat panels for weapons officer and helm positions on ANY Klingon vessal. The NEW Generic Helm Display replaces the old one found in the 2204 Ship Construction Manual (First Edition).

  • -Update Two: The ST:RPG Starship Combat System maybe played with fewer players than suggested, with players handling more than one panel.

  • -Update Three: NEW player support for the Klingon D-7M. Players can now use the Klingon ship from TMP and STII instead of just Federation Ships.

  • -Rule Update Four: Support for NEW StarFleet vessals. NEW Gamemaster Combat panels for Federation Ships provided. Allowing the gamemaster to role-play NEW StarFleet vessals. Instead of just Klingon ships.

fasa2002-1ed-folder.jpg (15837 bytes)
Here's the Pocket Folder version of 1984

 

1st Edition RPG Starship Data

  • Klingon D-7M (movie)
  • Consitution Class
  • Enterprise Class
  • Reliant Class

Paramount was pleased enough with Ford's "The Final Reflection" prior to distribution of the book, and had ask to have his unpublished notes submitted to Paramount so that future authors could work from them. Fantasimulations Associates also used these in the creation of this RPG supplement. Paramount accepted "The Final Reflection" as canon (something done with very, very few other novels) and encouraged FASA in there decision to base there view of the Klingon Empire on it as well as the series episodes. It was based solidly on accepted canon and Paramount's plans AT THAT TIME.(prior to TNG when Klingons and everything about there story from the begining changed drastically)


2002 The Klingons (Second Edition)

fasa2002-2.jpg (18291 bytes)

fasa2002-2a.jpg (17863 bytes)

Starfleet Intelligence
Manual

Game Operations
Manual (2002A)

(June, 1987)  56 pages / 80 pages ISBN: 0-931787-02-5

The Klingons is an expansion for Star Trek: The Role Playing Game. It contains rules for generating Klingon characters and is a sourcebook for Klingon social structure, history, and military organization. Updated to include all Klingon Information upto and including STIV.

"And though I had slain a thousand foes less one, The thousandth knife found my liver; The thousandth enemy said to me, Now you shall die,Now none shall know." And the fool, looking down, believed this, Not seeing, above his shoulders, the naked stars, Each one remembering."

It is an ancient Klingon belief - the naked stars remember acts of courage performed under them. Find out why in The Klingons.

A must for players and gamemasters alike, this updated second edition contains two books:

  • The Star Fleet Intelligence Manual (56 pages), includes all the information that Star Fleet knows about the Klingon Empire. Compiled from intelligence agents' reports, interrogation, and analysis of captured Klingon equipment, this manual is Star Fleet Intelligence Command's latest briefing on the Federation's most dangerous foe.
  • The second book, The Game Operations Manual (80 pages) presents the truth about the Klingon Empire for the gamemaster and Klingon player characters. Included are character generation rules, equipment guidelines, the Empire's political and economic structure, Klingon philosophy, and much, much more.

These 2nd edition rules focuses on what you need to run adventures in the entire empire with detailed worlds and ship info. Some of the information in these updated books contradict previously published Klingon information, but its not drastic and won't drastically effect previously published Klingon adventures.

 

 

2003 Star Trek II Starship Combat Simulator

fasa2003-STIISCS-box.jpg (27733 bytes)
Box Top

fasa2003-STIISCS-book1.jpg (16189 bytes) fasa2003-STIISCS-book2.jpg (13683 bytes)
Book One Book Two

fasa2003-STIISCS-book3.jpg (14660 bytes)

fasa2003-STIISCS-book5.jpg (12284 bytes)

Book Three

Book Five

Five Rule Books (Book 4 not shown)

(late 1983 or early 1984) ISBN: ? its not on the box or rulebooks

TAKE THE CON, LIEUTENANT

STARSHIP TACTICS
All that stands between the Klingon battlefleet and Starbase One is a handful of Starfleet vessals. Your leadership must pull them together and make them work, or they'll be destroyed by the enemy force of D-7 Battlecruisers.

A starship captain has his command at his fingertips, but you must take the role of a Starfleet commodore, with command over this entire small fleet. You must be a step ahead of the enemy, or see the vessels that depend on you for tactical direction destroyed one by one.

Two D-7's sweep to starboard, disruptors blazing. Only one of your ships can bring phasers to bear quickly enough, but her captain reports heavy casualties already. The Klingon squadron leader has turned only weak aft shields to the "Hood" at flank. It only takes one mistake - has the Klingon leader made it, or have you?

As you bark out orders, you know this is, after all, only a simulation exercise. But if you're really only a Lieutenant in training, why are you gripping the arm of the command chair with nervous fingers? Next time, it could be real ships, real lives in your hands. Then, there will be no second chances...

In this section of the STAR TREK II, STARSHIP COMBAT SIMULATOR, you are in direct command of an array of starships facing a deadly, spaceborne enemy. You must use your forces to best advantage against your opponent. Fleets from all the galactic superpowers of the STAR TREK universe are at your disposal for simulating space battles in preparation for the always-present possibility of war.

STARSHIP TACTICS is designed for two or more commanders controlling from one ship each to the entire fleets, included in this box are the basic rules for beginning play, the advanced rules to expand play with more option and finally the expert rules for more detailed play.

Can be played as a stand-alone game, or used to play out Starship Combat for "Star Trek: The Role Playing Game", using the "Command & Control" rules

 

TAKE THE CON, LIEUTENANT

COMMAND & CONTROL
As you slip into the commmand chair, its all upto you. Automatically you call for status reports.

"Power status nominal sir," comes the instant reply from the chief engineer, "Ready for whatever you need."

"Course locked in and on the screen," reports the navigator crisply.

"Sensors report an unidentified vessel closing course 73 -40 mark 12." This isn't news to you - it's what you've been sent to investigate.

"Open hailing frequencies and try all standard identification methods," you order and your communications officer follows through practically before you finish speaking.

"No response, sir, they're ignoring us."

"Object is definitely a manned starcraft matching our speed on an intercept course." the science officer elaborates. "Too soon to make complete identification."

Suddenly everyone is looking at you. All of these highly trained Starfleet Officers are waiting for your commands. What you do and say in the next few seconds will decide the fate of your ship and her crew...

This section of the game, STAR TREK II, STARSHIP COMBAT puts you directly in the role of a starship officer on the bridge during a combat simulation run. Using your control panel you have an instant readout on the functions of your part of the ship and can effect changes in systems status - all under the direction of the captain. For the player in the Captains seat there is no control panel - just the awesome responsibility of giving orders and directing the ship's fate.

COMMAND & CONTROL is played by 3 to 6 players (serving as the starship bridge crew), plus an "instructor" who sets up and monitors the situation while controlling the opposing vessels.

 

FASA extracted and revised its starship combat system(SCS) from its original Star Trek offering...
Using a NEW Starship Simulator, The Star Trek II Starship Combat Simulator provides improved rules for:

-A Complete new set of rules that details hex and counter boardgame combat rules.
-Command & Control, is an expanded version of the starship combat rules presented in the first edition core rulebook; 2001 (First Edition)


See 2006A Star Trek III Starship Combat Update - for additional parts that updates this game further.

Contents follows:

  • 78 full color hex counters(one counter sheet). 66 Starship Silhouette Counters(1 inch),representing 19 different types of starships from the Federation, Klingon, Romulan, Gorn Raiders and Orion Pirates. Starship counters are color coded.
    • 18 x United Federation of Planets:
      • 3 x Constitution Class Heavy Cruiser
      • 2 x Enterprise Class Heavy Cruiser
      • 2 x Reliant Class Research Cruiser
      • 6 x Loknar Class Frigate
      • 3 x Larson Class Destroyer
      • 2 x Chandley Class Frigate
    • 26 x Klingon Empire:
      • 9 x D-7A Class Light Cruiser / D-7M Class Light Cruiser
      • 4 x D-10 Class Heavy Cruiser
      • 3 x K-23F Class Escort
      • 6 x D-18B Class Destroyer
      • 4 x L-9B Class Frigate
    • 12 x Romulan Star Empire:
      • 3 x V8 Class Bird Of Prey Class Light Cruiser
      • 3 x V30 Class Winged Defender Class Heavy Cruiser *"This counter seems to be a V-30 but it doesn't exactly match the STCS Combat silhouette"
      • 3 x CS-2 Class Graceful Flyer Class Scout / Courier
      • 3 x V6 Class Gallant Wing Class Heavy Cruiser
    • 6 x Gorn Alliance:
      • 2 x BH-2B Class Battleship
      • 4 x MA-12 Class Cruiser
    • 4 xOrion Colonies:
      • 2 x Wanderer Class Blockade Runner
      • 2 x Lightning Class Blockade Runner
    • 12 x Other:
      • 2 x Large planets (3 inch)
      • 3 x Moons (1inch)
      • 2 x Asteroids (1inch)
      • 3 x Explosions (1inch)
      • 2 x Space stations (1inch)
          1 x Klingon Z-4C (Deathgame) Defense Outpost and
          1 x Federation R-1 Orbital Defense Outpost

    Note: This starship counter sheet differs from what was released in the other starship games.
    *FASA provided 2 major versions of the V-30 Winged Defender. First, it was a delta wing shape with 2 warp pylons underneath, and the second a more modern design(2271) FASA based on the similarities of the ST:III BOP appeared 2285). More likely to help tie the games history in better with canon.
     

  • 112 square die-cut Display Counters (Note: one counter is mislabeled, the last gray one on the bottom right):
    • 7 x Superstructure (Grey)
    • 7 x Power (Green)
    • 6 x Move (Yellow)
    • 2 x Casualties (Black)
    • 6 x Sensors (Black)
    • 36 x Shield (Blue)
    • 48 x Weapon (Red)

    Note: This display counter sheet differs from what was released in the other starship games. But is the same with the STIIISCG.
     

  • 5 rulebooks/pamphlets:
    -Book1: Basic Starship Tactics; This 8-page rulebook contains the instructions for BASIC STARSHIP TACTICS, which puts you in command of a vessel like the USS Enterprise. With these rules you will learn to use a display panel to help you allocate power, control movement, energize defense shields, and fire weapons. You will use a counter to represent your starship and move it on a map sheet as you attempt to beat your opponent at starship combat.
    -Book2: Advanced Rules; This 24-page book contains the rules for playing ADVANCED STARSHIP TACTICS; rules involving Tactical Displays, Stress Damage, Missiles and more. These rules assume that the reader has a working knowledge of the basic rules. Only additions and changes to the basic rules are covered here. Rules that do not change are not duplicated. Also included in this book are EXPERT STARSHIP TACTICS; Introduces the use of the Master Control Panel, allowing you full control of every aspect of your starship - with Engineering, Helm, Weapons and Damage Control Displays. and COMMAND AND CONTROL, which takes the game into role-playing.
    -Book3: Starship Data and Combat Charts; This 16-pages book contains ship data on various starships from the Federations, as well as the Klingon Empire, The Romulan Empire, the Gorn Alliance, and the Orion Colonies. Also included is play sequences for the game that outline combat. The firing and movement charts, the damage tables used.
    -Book4: data, forms, tables, and empty control panels; 16 pages
    -four 'blank Master Control Panels' {cover}
    -four 'blank Damage Control Displays' (on reverse of Master Control Panels)
    -one page 'Detailed Damage Tables'
    -six pages of Station Tracking panels for Command and Control: Deflector Shields, Helm, Engineering Panel(2 pages), Weapon Tracks Systems Panel, Tactical Display, Damage Control Panel, Communications Panel.- made to resemble instrument panels
    -one page is the Firing Chart {back cover}
    -Book5: Introduction To Starship Combat; 4 pages  A short story with an example of game play.
     
  • 22" x 33"  Starfield Mapsheet, 6 sided 1-inch hex, not numbered.
  • A (1d20) Twenty-Sided Die, (0-9 marked twice)
  • FASA order sheet (1983?)


Star Trek II Starship Combat Simulator Counters Example.
(Differs from what was released in the other starship games)

 
fasa2003-STIISCS-boxbk.jpg (22632 bytes) fasa2003-STIISCS-inside2.jpg (23062 bytes)
Back of the Box  and a  Tactical Display

 

 

2003 Star Trek Starship Tactical Combat Simulator

  fasa2003a-STSTCS-box.jpg (15030 bytes)  
  Box Top  

fasa2003A-STSTCS.JPG (18799 bytes)

fasa2003A-STSTCS-bookb.jpg (28889 bytes)

fasa2003A-STSTCS-data.jpg (14932 bytes)

Rule Book

Master Control
Book

Data Book

(1986) ISBN: 1-55560-009-3

To boldly go ...

Step into the command seat of a starship for the Federation, the Klingon Empire, Romulan Star Empire, Gorn Alliance, or an Orion Pirate raider with the new Star Trek Starship Tactical Combat Simulator.

This game lets you simulate starship battles in the Star Trek universe. (TOS, STI,STII,STIII) Its a hex-based military simulator that you can play as one of five different factions which includes the Federation (of course), Klingon Empire, Romulan Star Empire, Gorn Alliance, or as an Orion pirate raider. Players select from a variety of ships described in the rule book, spend about five minutes copying the information from the rule book to their "control panel" sheet.  (There are also pre-filled out sheets you can photocopy if you know which ships everyone will be using in). The "control panel" mats represent control consoles for different crew positions and counters each player could move along them reflecting the ship's state and their efforts to effect it. This clever conceit turned ship combats into a dramatic sessions of delegated responsibilities. The Captain's player would be shouting commands to the various crewmen players who, in turn, would roll dice and adjust the panels in front of them as they shouted back the results. A good storyteller, meanwhile, would be spitting out color commentary along with overviews of the changing tactical situation. You will spend about 25 to 30 minutes or so allocating energy, spending movement points, calculating to-hit numbers, taking into account damage modifiers, and finishing combat.

This Third edition(4th installment) of Starship Combat.
Using an all NEW  -Revised and Expanded- system, The Starship Tactical Combat Simulator(STCS) provides improved rules for:
-Movement
-Deflector Shields
-Detailed Starship Damage
-Damage Control
-Crew Casualties
-New Weapons
-Fast play mechanic and authenticity
-A bit more historical material
-Laser Weapon Section Expanded


The Star Trek Starship Tactical Combat Simulator gives you a fast-paced and detailed game of space combat. The boardgame rules are presented in a learn-as-you-go, three-part format:

Starfleet Command & Staff College Courses:

  • Basic Starship Tactics Course - This set teaches you the basics of maneuvering the starship and firing its weapons.
  • Advanced Starship Tactics Course - These rules apply to using Sensors, Special Equipment (Cloaking Devices), new Weapons, and Damage Control.
  • Gradute Starship Tactics Course -  These provide a more detailed damage location system and additional rules on Damage Control and Defense Outposts.

Starship Role Playing Combat Game:

  • ______Command And Control______

    The Star Trek Starship Tactical Combat Simulator is more than just a boardgame, for it also contains a complete starship combat roleplaying game titled Command & Control. This game allows players of the Star Trek Role-Playing Game to play out their encounters using their characters' abilities to the fullest. Now you can take a part of commanding a starship during a combat mission and see for yourself what it's like to sit at "consoles" for the various bridge stations;  Captain, Chief Engineer, Helmsman, Navigator, or Science Officer. See for yourself what it's like to perform their duties by allocating power to various systems, setting course, activating the shields, and firing weapons. With Command & Control, you can step into the future, today.


Includes:

  • 156 full color hex counters(two counter sheets,78 pieces each); (114(1-inch)) Starship Silhouette Counters, representing 33 different types of starships from the Federation, Klingon, Romulan, Gorn Raiders, Orion Pirates and Merchant. Starship counters are color coded and numbered.
    • 36 x United Federation of Planets:
      • 2 x Excelsior Class XIII Battleship
      • 2 x Andor Class IX Cruiser
      • 2 x Constitution Class Xl Cruiser
      • 2 x Enterprise Class XI Cruiser
      • 2 x Reliant Class XI Cruiser
      • 6 x Baker Class IX Destroyer
      • 4 x Larson Class VII Destroyer
      • 6 x Remora Class VII Escort
      • 2 x Northampton Class X Frigate
      • 2 x Chandley Class Xl Frigate
      • 4 x Loknar Class X Frigate
      • 2 x Gagarin Class V Research Vessel
    • 30 x Klingon Empire:
      • 2 x L-24B (Ever-Victorious) Class XIII Battleship
      • 6 x D-7A (Painbringer) Class VIII Cruiser
      • 0 x D-1OG (Riskadh) Class X Cruiser (4 x with Errata)
      • 6 x D-2B (Stingtongue) Class VI Destroyer
      • 4 x D-18B (Gull) Class IX Destroyer
      • 4 x K-23F (Little Killer) Class VII Escort
      • 2 x L-9B (Saber) Class X Frigate
      • 6 x L-42B (Great Bird) Class X Frigate
    • 18 x Romulan Star Empire:
      • 2 x Z-1 Nova Class XIII Battleship
      • 2 x CS-2 Graceful Flyer Class V Scout
      • 0 x V-6 (Gallant Wing) Class X Cruiser (4 x with Errata)
      • 2 x V-7 (Whitewind) Class X Cruiser
      • 4 x V-8 (Bird Of Prey) Class VI Cruiser
      • 2 x V-30 (Winged Defender) Class XII Cruiser
      • 6 x T-1O (Bright One) Class VI Destroyer
    • 10 x Gorn Alliance:
      • 2 x BH-2B Class XIII Battleship (or is it IX? as it is in the main rule book)
      • 2 x MD-8C Class X Cruiser
      • 4 x MA-12D Class VII Cruiser (or is it VI? as it is in the main rule book)
      • 2 x SS-3A Class VI Destroyer
    • 8 x Orion Colonies:
      • 4 x Lightning Class IV Blockade Runner
      • 4 x Wanderer Class V Blockade Runner
    • 12 x Independents (Merchant):
      • 6 x Monarch Class IX Freighter
      • 6 x Lotus Flower Class VII Freighter
    • 42 x Other:
      • 4 x Large planets (3 inch)
      • 4 x Moons (1inch)
      • 22 x Asteroids (1inch)
      • 6 x Explosions (1inch)
      • 6 x Space stations (1inch)
          2 x Klingon Z-4C (Deathgame) Defense Outpost,
          2 x Federation R-1 Orbital Defense Outpost,
          2 x Federation Alamo Class Defense Outpost

      Note: These starship counter sheets differ from what was released in the other starship games.
       

  • 112 square die-cut Display Counters:
    • 35 x Fire counters (Red on Black)
    • 35 x No Fire counters (Blue on Black)
      Command and Control Counters:
    • 7 x Shields (Blue)
    • 7 x Power (Green)
    • 21 x Weapons (Red)
    • 2 x Move (Grey)
    • 3 x Casualties (Grey)
    • 1 x Superstructure (Grey)
    • 1 x Sensors (Grey)

    Note: This display counter sheet differs from what was released in the other starship games.

  • 80 page rulebook
    Chapters;
      -Basic Starship Tactics
      -Advanced Starship Tactics Course
      -Graduate Starship Tactics Course
      -Command and Control
      -Starship Data and Combat Charts; These Tables give the ship data, the firing and movement charts, the damage tables used, and a three view of the ship. Note: This book has one Blank Master Control Panel and one Blank Damage Control Display(the very last page)
    Pages 59 through 78 provides a group of well known canon starships; (Excelsior, Enterprise, Reliant, Grissom, D-7, Klingon Bird of Prey, Romulan Bird of Prey), and FASA designed ships. All with speculated, speeds, weaponry, defenses, and other data to get you started if you don't have FASA's Recognition Manuals.
  • 80 page Master Control Book - Partially filled out Master Control Panels and Damage Control Displays on the reverse for each of the 40 ships and starbases described in the main rulebook.
    Note: There are entries in the Master Control Book and Main Rulebook for a ship or starbase, but not always a counter for them.

    Ships in the Master Control Book

    Federation
    Excelsior Class XIII Battleship
    Andor Class IX Cruiser
    Constitution Class Xl Cruiser
    Enterprise Class XI Cruiser
    Reliant Class XI Cruiser
    Baker Class IX Destroyer
    Larson Class VII Destroyer
    Remora Class VII Escort
    Northampton Class X Frigate
    Chandley Class Xl Frigate
    Loknar Class X Frigate
    Gagarin Class V Research Vessel
    R-1 Orbital Defense Outpost
    Alamo Class Defense Outpost
    Klingon
    L-24B (Ever-Victorious) Class XIII Battleship
    D-7A (Painbringer) Class VIII Cruiser
    D-7M (Bringer of Destruction) Class IX Cruiser
    D-1OG (Riskadh) Class X Cruiser
    D-2B (Stingtongue) Class VI Destroyer
    D-18B (Gull) Class IX Destroyer
    K-23F (Little Killer) Class VII Escort
    L-9B (Saber) Class X Frigate
    L-42B (Great Bird) Class X Frigate
    Z-4C (Deathgame) Defense Outpost
    Romulan
    Z-1 Nova Class XIII Battleship
    CS-2 Graceful Flyer Class V Scout
    V-6 (Gallant Wing) Class X Cruiser
    V-7 (Whitewind) Class X Cruiser
    V-8 (Bird Of Prey) Class VI Cruiser
    V-30 (Winged Defender) Class XII Cruiser
    T-1O (Bright One) Class VI Destroyer
    X-3 (Aviary) Border Defense Outpost
    Gorn
    BH-2B Class XIII Battleship
    MD-8C Class X Cruiser
    MA-12 Class VII Cruiser
    SS-3A Class VI Destroyer
    Orion
    Lightning Class IV Blockade Runner
    Wanderer Class V Blockade Runner
    Merchant
    Monarch Class IX Freighter
    Lotus Flower Class VII Freighter
  • 16 page booklet of data, forms, tables, and empty control panels:
    -four 'blank Master Control Panels'
    -four 'blank Damage Control Displays'
    -one page is the Firing Chart (differs from backcover of the rule book)
    -one page 'Detailed Damage Tables' (differs from pg54 of the rule book)
    -six pages of Station Tracking panels for Command and Control: Deflector Shields, Helm, Engineering Panel(2 pages), Weapon Tracks Systems Panel, Damage Control Panel, Communications Panel.
  • Some games came with an errata sheet. (see image below, then special note further down)
  • 22" x 34" starfield map, 6 sided 1-inch hex, numbered. (in some rare cases this is not numbered when included with the Deluxe Set) See FASA#2801 Starfield Hex Grid (2nd Edition) for a Hex Sheet Example and further information.
  • 0ne 10-sided die (0-9 marked once)

fasa2003-inside.jpg (29946 bytes)

 

fasa2003-errata sheet.jpg (22777 bytes)
errata sheet

 

 fasa2003-back.jpg (17149 bytes)
The Back of the Box.

Special note about printed versions: There's two known versions of the STCS, an early printing and a later printing. FASA at some point "updated" the rulebook to correct some errors(not all tho). If you turn to pg37 of your STCS and look in the top right corner and find that the title of the section for Self Destruction is present, then you have the early printing. If it's missing, then you have the later print.

Early Printing: The earlier printings on pg37 the "SELF-DESTRUCTING A STARSHIP" title and rules are presents. Also in this printing, the Command and Control section has text that simply was lifted from the ST:III Starship Combat rules and inserted. On Pg54 there is a missing BANKED WEAPONS DAMAGE TABLE.

Later Printing: The later printing on pg37 the self destruct title is missing and the actual rules for self destruct is missing, they omitted it out and replaced it with a paragraph explaining why ship captains wouldn't blow up their own starships.(Identical to the official Errata) Also, the Command and Control section in Later printings has the correct and updated text. On Pg54 there is a BANKED WEAPPONS DAMAGE TABLE. (notice how weapon is spelled with two Ps)

This later print is most likely found included with the Deluxe version of the RPG box set. There's no know way to tell the difference from the early print to the later print from the box or the covers of the book. FASA didn't give any indications that there where changes on the box or book, no notes or new copyright dates.

About the Errata: The errata sheet comes with some of the STCS Box sets and with some Deluxe Boxed Sets of the RPG. The self-destruct cop-out was on it(this is the updated text), as well as a clarification/corrections Among some of the fixes are, a corrected SENSOR SHADOW DIAGRAM, a BANKED WEAPONS DAMAGE TABLE and counters to photocopy for the 4 x D-10 and 4 x Gallant Wing. However there is no updated Command and Control section. Regardless of which printing you have, portions of the Errata still apply.

 

Note: FASA also Sold just the book #2003A separately without the box:
When sold separately, this book does not include playing pieces, maps, dice, master control panel book or the book of forms, tables, and control panels.

Note2: FASA also Sold the book #2003A separately without the box in a shrink wrapped edition. This edition had a square white sticker of text on the cover indicating the following:
 

UPDATE YOUR
STAR TREK III
STARSHIP COMBAT GAME
 

Includes the complete rule set from the
STARSHIP TACTICAL COMBAT SIMULATOR
and a counter set of:
 
57 Starships
11 Asteroids
3 Mines
3 Defense Outposts
2 Planets
2 Moons

More than likely the counter set text is probably wrong and is not what is actually included, FASA always seem to have the wrong text describing the actual contents of there products.
This shrink wrapped edition apparently only comes with one counter sheet(78 pieces) and lacks the starfield hex map. I suspect this edition to be an early printing, as mentioned above.

fasa2003A-STSTCS-shrink.jpg (59825 bytes)

 

The Wrong Title: Notice in the following image, that the STSTCS spine title is labeled as:

It has the words Tactical and Combat in the wrong places. This is true for all prints of this book.

 

 

2004 Star Trek, The Role Playing Game: Basic Game (Second Edition)

fasa2004-box.jpg (21073 bytes)

fasa2001-2book1.jpg (15702 bytes)

fasa2001-2book2.jpg (16010 bytes)

fasa2001-2book3.jpg (15936 bytes)

Box Top

Starfleet Officer's
Manual

Cadets' Orientation
Sourcebook

Game Operations
Manual

(before Jan 1984 and again June, 1985) ISBN: 0-931787-04-1
(note: the date of 1983 is incorrectly and commonly referred to for the 2nd edition, this is primarily because this is the only copyright date that is in the book. However The 1st edition was released in 1983, the 2nd edition came a year later.)

In Star Trek: The Role Playing Game, each player assumes the identity of a character in the Star Trek universe. While controlling the actions of his character, the player leads him through one adventure after another, facing new challenges and unknown dangers. Each game is an ever-changing story as players solve near-impossible puzzles, complete dangerous missions, or simply battle to survive. The game can be played by 3 or more people, ages 12 to adult.

Star Trek: The Role Playing Game rules have been completely rewritten and reorganized. The NEW Second Edition has 3 big books - easy to understand, easy to use for ground-based adventure!

Contains:

  • Star Fleet Officer's Manual - (a guide for players) This 40 page manual gives information on how to play the game, With it you can create your own Star Fleet Officer, complete with the NEW character training rules. Direct his actions in ground-based adventures. Organized to give players needed information at their fingertips, it contains expanded skills list and explanations. Included are an introduction and a glossary for players new to role playing games.
  • Cadet's Orientation Sourcebook - (overview of the Star Trek universe) This 40 page sourcebook guides you through the Star Trek universe, with NEW pages useful for green Cadets and veteran Star Fleet Officers. This book, profusely illustrated with photos and drawings, sections on the races and governments in the known universe, as well as photo-illustrated sections on the organization and equipment of Star Fleet, gathers all the source material needed to adventure in the final frontier. For players new to Star Trek, there is a time line of events and a glossary of Star Trek terms.
  • Game Operations Manual - (a game master's book) This 48 page manual is for gamemasters only! Contains all the information necessary for designing and running games with entirely NEW sections on how to design and present adventures and campaigns to players. It also has EXPANDED sections on how to judge character creation, training, actions planetside and in space, tactical movement and combat, and the NEW injury, medical aid, and death rules. Note: In the Second Edition the Starship Combat Rules where removed and produced separately. At this time the Star Trek III Starship Combat Game became available.
  • *may have contain a nice foldout map of part of the Federation.
  • Two 10 sided Dice (0-9 marked once)
  • See 2001 Star Trek, The Role Playing Game: Deluxe Game (Second Edition)  for more details on the three books presented here.

 fasa2004-boxback1.jpg (17722 bytes) fasa2004-boxback2.jpg (23882 bytes)
Back of the Box.
NOTE: On the back of the basic set boxes the ISBN number is on the RIGHT bottom corner instead of on the left as on the Deluxe Box Set. In addition some basic sets do not have an ISBN on the back.(left photo).
I'm guessing the box without the ISBN was a earlier print.

 fasa2004ukbox.jpg (10872 bytes) fasa2004ukbox-back.jpg (22573 bytes)
This is the UK-licensed box cover version published by Games Workshop. Notice no FASA Logo on in the lower left, and the "Basic Game" text is in the lower left instead of in the top left. Also there is no fasa Stock number in the top right hand corner.


fanpro1997fasastartrekbook.jpg (27437 bytes) fanpro1997fasastartrekbook-back.jpg (26290 bytes)
This is the German Hardcover Book version published by FanPro in 1997.

fanpro-startrek.gif (9346 bytes)
STAR TREK - Das Rollenspiel
Endlich, endlich, endlich!!!
Der Weltraum – unendliche Weiten. Wir schreiben das Jahr 2200. Dies sind die Abenteuer des Raumschiffs U.S.S. Enterprise, das mit seiner vierhundert Mann starken Besatzung fünf Jahre unterwegs ist, um neue Welten zu erforschen, neues Leben und neue Zivilisationen. Viele Lichtjahre von der Erde entfernt, dringt die U.S.S. Enterprise in Galaxien vor, die noch nie ein Mensch zuvor gesehen hat ...

Mit dem neuen Star Trek-Rollenspiel können Sie die phantastischen Abenteuer des Raumschiffs U.S.S. Enterprise endlich selbst erleben – bequem, am Wohnzimmertisch zu Hause. Schlüpfen Sie in die Rolle eines Sternenflotten-Offiziers und gestalten Sie dessen Karriere in einem Universum voll faszinierender Wesen und Schauplätze.

Erleben Sie hautnah die Gefahren des interstellaren Raumflugs und bestaunen Sie die Phänomene der Galaxis. Stets sind Sie neuen Herausforderungen ausgesetzt, kein Abeneteuer verläuft wie das vorherige. Kommen Sie an Bord der U.S.S. Enterprise. Alles, was Sie außer diesem Buch noch benötigen, sind Bleistifte und ein paar Würfel.

fanprotreklogo.gif (24614 bytes)
STAR TREK - The Role Playing Game (German 1997)

Finally, finally, finally!!! - The FASA Role Playing Game of the popular TV - and cinema series, in german!

Space - the final frontier, in the year 2200 (2285). These are the adventures of the starship U.S.S. Enterprise , on a five year mission with a four hundred strong crew, in order to investigate new worlds, new life and new civilizations. The U.S.S. Enterprise, many light-years far away from earth, in galaxies never before seen, by humans...

With the new (to german players) Star Trek Roleplaying Game you can finally experience the fantastic adventures of the starship U.S.S. Enterprise - comfortably, at home on your living room table. Slip into the role of a Star Fleet Officer and expand your career in a universe filled with fascinating races and settings.

You experience the dramatic dangers of interstellar space flight as you admire the phenomena of the galaxy. You are always exposed to new challenges, no adventure runs like the previous. Come on board the U.S.S. Enterprise.

Everything that you need is included with this book, except pencils and a few dice.

fanpro-star_trek_logo.gif (9934 bytes)

CONTENTS:

* Easy rules for beginners of role-playing games.
* Extended rules for the experienced players.
* Knowledge of the Federation and the people of the STAR TREK - universe, with details on the technology in the year FASARef 2200 (2285)
* Background material on political factions and the art of the 23 Century.
* Rules for space combat(not sure if there using 1st edition rules here or not), to Psionic and for creating new races / cultures / worlds.
* The adventure "Distress Call of Kant Alan VII" is included. (There maybe a map included, attached)
* An extensive glossary and a chorological overview of history from 1951 to FASARef 2200 (2285)
* Also seven wuwe magazine articles used as supplemental material. (not included in the core book)

For 3 - 7 players starting from 12 years

Preis: DM 59,00 / SFR 53,00 / ÖS 430
ISBN: 3-89064-801-0
Hardcover, 184 Seiten, 16 farbige Abbildungen

Price: DM 59.00/SFR 53.00/OES 430
ISBN: 3-89064-801-0
FanPro Publishing House ( FANTASY PRODUCTIONS 1997 ) (FASA 2nd Edition reprint)
Fantasy Prod., Dsdf.
Hardcover, 184 pages, B/W, 16 colored illustrations (In the middle of the book, A4 size photographs)

fanpro-star_trek_enterprise.gif (21302 bytes)

fanprologo.gif (6272 bytes)

About: FanPro license included the right to use the whole of fasa's published material. Because of limited supply of original graphics they used unlicensed material from "Worlds Of Star Trek" and other books with trek fiction to create their WunderWelten articles. (FanPro was sued because of this and the unlicensed use of paramount copyrights), and were forced to discontinue the production of their trek-products. Fanpro used to sell the hardcover-book (the only item produced) at a loss (10 german mark (approx. $4.50 at that time)). All of fanpro's information that was not borrowed from other sources was invented in house by "semi-trekkies", who were glad they could tell spock and bones apart.

 


You have Reached The Bottom